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Car physics in Blender. Gamepad Controls

A real-time car physics project in Blender. Controls are via a gamepad. You can also use an on-screen joystick directly in the Blender viewport. Automatic camera switching is enabled via a Python script.
Vertex Blend and Edge Decal techniques were used to create this project.

Vertex Blending

Vertex Blending

Vertex Blending

Edge Decal

Workflow